After an evening of playing board games with my youngest son, I found myself reminiscing about a game I played as a child called Dynamite Shack. For the uninitiated: Dynamite Shack consisted of a plastic shack, with a plastic roof, and several sets of over- sized hot pink plastic thumbs that players wore over their own thumbs and used to pick up pieces of plastic dynamite and drop down the chimney of the shack before a timing device went off - that made the roof "blow up" .
This was a tense venture; maneuvering those thumbs was awkward - one had to be focused.
As I was reminiscing about this game and my childhood frantic, giggling efforts to win, it occurred to me what a strange idea it was: over-sized fake thumbs. . . dynamite . . .
This gives me hope for any and all ideas flitting through my mind. If giant pink thumbs, dynamite, and an exploding shack can be a viable, marketable (and fun) game - a "good idea" - life is less a judge and more an appreciator of variety, equal opportunity, and pure playfulness.
To my inner critic who believes in a fine sieve for mining for gold; who thinks she has a clear and unquestionable serious understanding of good and bad ideas, to all of us occasional eye-rollers, naysayers, poo-pooers , I have a new mantra: "Dynamite Shack".
From the Inside